![]() Our alumni work as game designers, technical designers, technical artists, programmers, artists and animators, concept artists, storytelling/narrative writers, and producers/project managers. Upon graduation, students will be prepared for careers within the interactive media industries, including the game industry. ![]() ![]() For example, our students and faculty created Plunder Panic, a team-based multiplayer game that received multiple awards, including the coveted Audience Choice Award at IndieCade 2017. Learning is project-based, resulting in a portfolio of small and large projects that reflects a broad variety of work. Our students consistently produce high quality content and many have received awards for their creations. ![]() We partner with game studios to provide an authentic, real-world experience in our coursework. Students also gain valuable skills in communicating and collaborating in team-based projects while building a strong portfolio of games. The importance of Operation and Control is very distinctive for majors, but the Active Listening, Reading Comprehension, Critical Thinking, Speaking, Active Learning, Coordination, Monitoring, Complex Problem Solving, Judgment and Decision Making, Writing, Time Management, Learning Strategies, Persuasion, Systems Analysis, Social Perceptiveness, Instructing, Service Orientation, Negotiation, Systems Evaluation, Management of Personnel Resources, Mathematics, Operation and Control, Operation Monitoring, Operations Analysis, Management of Financial Resources, Management of Material Resources, Programming, Technology Design, Equipment Selection, Quality Control Analysis, Science, Troubleshooting, Installation, Equipment Maintenance, and Repairing are the three most important skills for people in the field.The Games and Interactive Media major will provide a depth of knowledge, and a uniform core with foundational knowledge in several areas related to games and interactivity, including: knowledge of the art, design and programming fundamentals of digital game development, as well as the history, social impacts, and business of games. The longer the bar or the closer the line comes to the circumference of the circle, the more important that skill is. Toggle between "value" and "RCA" to see the absolute rating of that skill (value) and the revealed comparative advantage (RCA), or how much greater or lesser that skill's rating is than the average. These two visualizations, one a radial chart and one a bar chart, show the same information, a rating of how necessary the following skills are for Game & Interactive Media Design majors. The revealed comparative advantage (RCA) shows that Game & Interactive Media Design majors need more than the average amount of Operation and Control, Equipment Selection, Technology Design, Programming, Operation Monitoring, Management of Financial Resources, Management of Material Resources, Coordination, Negotiation, Persuasion, Systems Analysis, Critical Thinking, Service Orientation, Active Listening, Systems Evaluation, Reading Comprehension, Time Management, Management of Personnel Resources, Complex Problem Solving, Social Perceptiveness, Judgment and Decision Making, Quality Control Analysis, Monitoring, Active Learning, Mathematics, Operations Analysis, Speaking, Learning Strategies, Writing, Instructing, Troubleshooting, Science, Installation, Equipment Maintenance, and Repairing. Game & Interactive Media Design majors need many skills, but most especially Active Listening. Data on the critical and distinctive skills necessary for those working in the Game & Interactive Media Design field from the Bureau of Labor Statistics.
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